Showing posts with label magick. Show all posts
Showing posts with label magick. Show all posts
Tuesday, December 04, 2012
Sunday, December 02, 2012
Monday, September 17, 2012
Tuesday, September 04, 2012
Shamanic Fire Breath
technique to achieve altered state of consciousness, mild hallucination and to recharge personal electro-magnetic field. also useful to launch sigils.
Labels:
magick,
psychedelic,
shamanism,
technology
Wednesday, August 08, 2012
Saturday, July 07, 2012
Magickal Alphabet of Desire
Automatic drawing, 22 sigils, done using ‘light drawing’ technique of long exposure. How to do: 1. switch off lights and achieve gnosis, 2. focus on your SOI (statement of intent), 3. automatically draw a sigil with your camera pointing at a point of light (i used green LED light of my laptop) while chanting your desire.
Sunday, June 24, 2012
Concept: Postcards as magick talismans
There are 7 cards. Each card is designed as a planetary talisman corresponding to a particular day of a week. Each talismanic card focuses on a particular spiritual force that, when ‘activated’, can help in achieving personal dreams and goals.
Concept of mandala design:
A sacred name of planetary intelligence is spun around with a precise number of divisions to create a dynamic ‘vortex’ with a centre. (example above: Moon mandala with 81 divisions.) A word placed in the centre of this vortex automatically acquires its dynamic properties.
Graphics of the talisman include:
1. Name and glyph of the planet.
2. Glyph of the intelligence.
3. Mandala of the intelligence’s glyph with corresponding number of divisions.
4. Sacred numbers corresponding to the planet.
5. Planetary seal.
6. Space inside the mandala to write your wish.
How to use talismanic cards:
1. Make a wish.
2. Choose a card with talismanic properties related to your wish. For example, Venus properties are helpful in matters of the heart; Mars is useful when you need aggressive energy boost; Mercury helps in matters of communication and business, and so on. (see the full list below)
3. Print the card and write a wish in the centre of mandala.
4. Put the card in an envelope, write down your own postal address on it and post it to yourself on the day of the week corresponding to the card. For example, Moon is for Monday, Mars is for Tuesday, etc. (If your post office is not open on Sunday, just drop it in the letter box.)
5. Once you receive your post card back, the talisman would be officially ‘activated’ on the date indicated on the post office stamp.
Talismanic properties of the planets:
1. Sunday. Ruled by intelligence of the Sun: Michael
Helps in matters of: Intelligence, Healing, Motion, Loftiness, Fortune, Public reputation, Authority over the masses, Fatherhood, Friendship, Honors, Wisdom, Happiness and Purification.
2. Monday. Ruled by intelligence of the Moon: Gabriel Helps in matters of: Instincts, Conception, Emotions, Marriage, Nurture, Motherhood, Dreams, Psychic Powers and Intuition.
3. Tuesday. Ruled by intelligence of Mars: Camael Helps in matters of: Forcefulness, Vitality, Endurance, Aggression, Self-Defense, Power, Strength and Courage.
4. Wednesday. Ruled by intelligence of Mercury: Raphael
Helps in matters of: Intelligence, Communication, Business, Judgment, Travel, Skills, Memory, Transportation, Education and Arts.
5. Thursday. Ruled by intelligence of Jupiter: Sachiel
Helps in matters of: Expansiveness, Abundance, Luck, Wealth, Health, Honor, Wisdom, High Position and Authority.
6. Friday. Ruled by intelligence of Venus: Anael
Helps in matters of: Love, Pleasure, Beauty, Growth, Social Graces, Harmony, Emotions, Inspiration, Art and Friendship.
7. Saturday. Ruled by intelligence of Saturn: Cassiel
Helps in matters of: Responsibility, Patience, Steadfastness, Fate, Time, Limitations, Self-Control and Work.
The full set of cards here.
Labels:
graphic design,
idea,
magick,
talismans
Wednesday, June 13, 2012
Concept: Magick Maps
1. Map of inner alchemical magick, acrylics on canvas, 86 x 86 cm
Vis: Fire (instinctive nature) burns Water (emotional) to activate Air (mental) to manifest desire (expressed in the sigils)
2. Map of Sacred Union, acrylics on canvas, 86 x 86 cm
Vis: Sun and Moon, representing dualistic forces of nature, united to produce Life. The Sun stands for male, active, light, mental, electric. The moon stands for female, passive, water, emotions, magnetic.
3. Map of inner human cosmoses, acrylics on canvas, 86 x 86 cm
Vis: Cosmoses within a human body: Fire (cellular plane, red), Water (molecular plane, blue), Air (electronic plane, yellow), inside a physical body - Earth element (shape, black) and animated by the Spirit element (quantum plane, white). The visual is surrounded by corresponding Holy Names for each element.
4. Map of voodoo healing ritual, acrylics on canvas, 86 x 86 cm
Vis: Shaman uses a voodoo doll representing a patient and is aided by a spiritual being, on his body is drawn the process and the desired outcome of the operation.
5. Map of contacting Holy Guardian Angel, acrylics on canvas, 112 x 86 cm
Vis: Magus in gnosis (trance) stands inside a magick circle and communicates with his HGA. In the circle we see his message to HGA written in magick alphabet.
6. Map of Mars and Venus, acrylics on canvas, 80 x 50 cm
Vis: Magus playing with the planetary spirits, with corresponding planetary magick squares (cameas) and seals.
Original canvases and high quality prints available to buy at http://www.saatchionline.com/profiles/portfolio/id/310784
Vis: Fire (instinctive nature) burns Water (emotional) to activate Air (mental) to manifest desire (expressed in the sigils)
2. Map of Sacred Union, acrylics on canvas, 86 x 86 cm
Vis: Sun and Moon, representing dualistic forces of nature, united to produce Life. The Sun stands for male, active, light, mental, electric. The moon stands for female, passive, water, emotions, magnetic.
3. Map of inner human cosmoses, acrylics on canvas, 86 x 86 cm
Vis: Cosmoses within a human body: Fire (cellular plane, red), Water (molecular plane, blue), Air (electronic plane, yellow), inside a physical body - Earth element (shape, black) and animated by the Spirit element (quantum plane, white). The visual is surrounded by corresponding Holy Names for each element.
4. Map of voodoo healing ritual, acrylics on canvas, 86 x 86 cm
Vis: Shaman uses a voodoo doll representing a patient and is aided by a spiritual being, on his body is drawn the process and the desired outcome of the operation.
5. Map of contacting Holy Guardian Angel, acrylics on canvas, 112 x 86 cm
Vis: Magus in gnosis (trance) stands inside a magick circle and communicates with his HGA. In the circle we see his message to HGA written in magick alphabet.
6. Map of Mars and Venus, acrylics on canvas, 80 x 50 cm
Vis: Magus playing with the planetary spirits, with corresponding planetary magick squares (cameas) and seals.
Original canvases and high quality prints available to buy at http://www.saatchionline.com/profiles/portfolio/id/310784
Wednesday, June 06, 2012
Friday, May 25, 2012
Thursday, May 24, 2012
tarot & psychokinesis
Ephranius Records: Intuitive dice game.
The aim of the game is to cast dice cubes of the same number, as many single number spreads as possible and without making 3 mistakes in a raw.
The first throw of the dice lets you choose the number to follow. For example, you cast three dice cubes and the result is 5, 5, 3. In this case it is easy – you choose number 5.
On the other hand if you get 5, 4, 3 (or any other combination with no repeating numbers), you have to pick a random number from you first cast, in this case either 5, 4 or 3.
Say, you have chosen 5. Your task now is to cast the two remaining dice to make a full spread of 5s: 5 -5 -5. So you pick up the other two dices (4 and 3) leaving the original 5 where it is.
Now you have 3 chances to cast number 5 with the rest of the two dices. If you make a mistake 3 times in a raw – you have lost the game. On the other hand, if you make one or two mistakes (no single 5s) but on the 3rd time you get a compound 5 (that is the sum of 2 dice equals number 5, i.e. 2 and 3, or 1 and 4) – it is not considered as a mistake and you automatically get 3 new chances.
Here are some examples:
1. you cast 1,2,3.
2. you choose 3.
3. you cast 1,4 - (1st mistake)
4. you cast 6,2 - (2nd mistake)
5. you cast 2,4 - (3rd mistake) - the end.
1. you cast 1,2,3.
2. you choose 3
3. you cast 1,5 - (1st mistake)
4. you cast 2,4 - (2nd mistake)
5. you cast 2,3 - (no mistake, you get 3 chances again)
6. you cast (now with a single dice!) 6 - (1st mistake)
7. you cast 3 – you won!
When you win the first spread, you write down your record on a piece of paper, i.e.: 333, and continue to play and add new successful spreads. The longer is your column, the better you are in the game.
Remember: each column of numbers is valid only if you never had 3 mistakes in a raw! The more you play the game, the better you become in influencing the dice with your will.
Once you become really good at it, you can use the successful spreads (recorded energy) to empower your mgckl ops.)
Monday, February 27, 2012
Shamanic Initiation
a friend asked me if i could suggest anything to make him feel more ‘grounded’…. i suggested to undergo a shamanic initiation to the earth element. he spent nearly 5 hrs buried in the earth … and i dug him out just before midnight. he was impressed by the overall effect.
Friday, January 06, 2012
Tuesday, December 20, 2011
Thursday, December 08, 2011
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