Showing posts with label tarot. Show all posts
Showing posts with label tarot. Show all posts

Friday, July 06, 2012

Idea: Generative music Tarot bot

There are 78 cards in a standard deck of Tarot made up of two arcana which are the major arcana and the minor arcana. Each card is assigned a corresponding note, i.e. The Magician = E; High Priestess = G#; The Empress = F#; The Emperor = C; The Hierophant = C#, Four of Wands = C / F# and so on.

When you make a spread, for example a classic Celtic Cross that consists of 10 cards, the app would generate musical sequence based on notes of each card in the spread. Thus each Tarot spread combination would acquire a unique sound signature.

For example:










Additionally for each individual pattern users can choose instruments, ambience, drones, etc. The app would also try to automatically generate the most harmoniously sounding combinations (out of the 10 given notes).



Thursday, May 24, 2012

tarot & psychokinesis




Ephranius Records: Intuitive dice game.

The aim of the game is to cast dice cubes of the same number, as many single number spreads as possible and without making 3 mistakes in a raw.

The first throw of the dice lets you choose the number to follow. For example, you cast three dice cubes and the result is 5, 5, 3. In this case it is easy – you choose number 5.
On the other hand if you get 5, 4, 3 (or any other combination with no repeating numbers), you have to pick a random number from you first cast, in this case either 5, 4 or 3.
Say, you have chosen 5. Your task now is to cast the two remaining dice to make a full spread of 5s: 5 -5 -5. So you pick up the other two dices (4 and 3) leaving the original 5 where it is.

Now you have 3 chances to cast number 5 with the rest of the two dices. If you make a mistake 3 times in a raw – you have lost the game. On the other hand, if you make one or two mistakes (no single 5s) but on the 3rd time you get a compound 5 (that is the sum of 2 dice equals number 5, i.e. 2 and 3, or 1 and 4) – it is not considered as a mistake and you automatically get 3 new chances.

Here are some examples:
1. you cast 1,2,3.
2. you choose 3.
3. you cast 1,4 - (1st mistake)
4. you cast 6,2 - (2nd mistake)
5. you cast 2,4 - (3rd mistake) - the end.

1. you cast 1,2,3.
2. you choose 3
3. you cast 1,5 - (1st mistake)
4. you cast 2,4 - (2nd mistake)
5. you cast 2,3 - (no mistake, you get 3 chances again)
6. you cast (now with a single dice!) 6 - (1st mistake)
7. you cast 3 – you won!

When you win the first spread, you write down your record on a piece of paper, i.e.: 333, and continue to play and add new successful spreads. The longer is your column, the better you are in the game.

Remember: each column of numbers is valid only if you never had 3 mistakes in a raw! The more you play the game, the better you become in influencing the dice with your will.

Once you become really good at it, you can use the successful spreads (recorded energy) to empower your mgckl ops.)